Master 3ds Max 2025: Complete 3D Modeling & Animation Course
Focused View
13:16:25
01 - Introducing 3ds Max 2025.mp4
00:46
02 - Using the exercise files.mp4
02:56
03 - Setting preferences.mp4
05:30
04 - Using project folders.mp4
04:22
01 - Getting familiar with the interface.mp4
04:17
02 - Creating primitives.mp4
06:16
03 - Position, Rotate, and Scale objects.mp4
04:33
04 - Navigating in viewports.mp4
05:36
05 - Orbit and viewport Undo.mp4
04:24
06 - Accelerate workflow with Hotkey shortcuts.mp4
06:52
07 - Choosing viewport shading modes.mp4
05:45
08 - Configuring viewport layouts.mp4
03:29
01 - Specifying units of measurement.mp4
07:58
02 - Defining the Home Grid.mp4
07:08
03 - Saving a maxstart.max template scene.mp4
03:55
04 - Merging scenes.mp4
07:27
01 - Outlining object names with Scene Explorer.mp4
05:17
02 - Managing objects with Scene Explorer.mp4
06:50
03 - Duplicating forms with Array modifier.mp4
08:23
04 - Duplicating objects with Clone.mp4
05:18
05 - Collecting objects in a Group.mp4
04:31
06 - Managing display layers in the Layer Explorer.mp4
05:41
07 - Using Isolate Selection and Lock Selection.mp4
03:28
01 - Selecting in Window and Crossing modes.mp4
07:20
02 - Moving objects in reference coordinate systems.mp4
06:58
03 - Rotating objects in reference coordinate systems.mp4
07:02
04 - Choosing a transform center.mp4
05:10
05 - Transform center reference coordinates.mp4
07:17
06 - Introducing snap.mp4
07:59
07 - Precision transforms with Grid Snap.mp4
07:08
01 - Creating shapes.mp4
08:50
02 - Editing Bezier splines.mp4
10:24
03 - Setting Shape detail with Interpolation.mp4
06:05
04 - Modeling with the Extrude modifier.mp4
07:03
05 - Extruding along a path with the Sweep modifier.mp4
08:18
06 - Importing Illustrator paths to 3ds Max.mp4
10:13
07 - Adding a Bevel Modifier.mp4
11:35
08 - Modeling typography with TextPlus.mp4
07:29
01 - Deforming an object with a modifier.mp4
05:44
02 - Layering deformers in the modifier stack.mp4
04:55
03 - Defining polygon level of detail.mp4
05:52
04 - Passing a selection up the stack.mp4
07:08
05 - Understanding topology dependence.mp4
08:11
06 - Versioning parametric assets.mp4
07:03
01 - Combining meshes with Boolean modifier.mp4
05:01
02 - Adding edges with QuickSlice.mp4
07:25
03 - Adding edges with Cut.mp4
07:07
04 - Hard and soft edges with the Smooth modifier.mp4
05:57
05 - Using the Modeling Ribbon.mp4
07:38
06 - Branching with Editable Poly Extrude.mp4
09:43
07 - Detailing a mesh.mp4
06:08
08 - Grow and convert subobject selections.mp4
04:23
09 - Rounding corners with Chamfer.mp4
08:20
10 - Optimization with Retopology modifier.mp4
06:47
01 - Understanding subdivision surfaces.mp4
05:29
02 - Modeling with Symmetry modifier.mp4
07:38
03 - Modeling curvature with Soft Selection.mp4
09:15
04 - Refining geometry with SwiftLoop.mp4
03:32
05 - Subobject transform constraints.mp4
06:30
06 - Correcting a seam with Align to Grid.mp4
04:08
07 - Preserving polygon count with Edge Crease.mp4
07:36
01 - Understanding camera types.mp4
04:21
02 - Creating a physical camera.mp4
06:39
03 - First-person camera navigation.mp4
07:10
04 - Enabling Safe Frames.mp4
07:55
05 - Setting render resolution and aspect ratio.mp4
08:08
06 - Rotating in Gimbal coordinate space.mp4
06:46
07 - Emulating a tripod with rotation axis order.mp4
08:25
01 - Rendering in the viewport.mp4
08:48
02 - Creating photometric lights.mp4
05:37
03 - Adjusting intensity and color.mp4
09:02
04 - Enabling exposure control.mp4
09:28
05 - Adjusting light shape and distribution.mp4
11:41
06 - Controlling spotlight parameters.mp4
09:05
07 - Using the Light Explorer.mp4
04:40
01 - Illumination with an environment color.mp4
09:45
02 - Illumination with an HDRI environment.mp4
08:02
03 - Separating environment from background.mp4
06:52
04 - Creating a sun and sky.mp4
04:39
05 - Art directing sun and sky parameters.mp4
08:29
01 - Render setup for materials.mp4
04:57
02 - Using the Slate Material Editor.mp4
04:49
03 - Assigning materials to objects.mp4
08:05
04 - Changing node display and graph layout.mp4
06:57
05 - Managing scene materials.mp4
10:06
06 - Managing sample slots.mp4
05:21
07 - Saving a material library.mp4
06:30
08 - Physical material basic parameters.mp4
06:46
09 - Physical material reflection parameters.mp4
08:48
01 - Material shading in the viewport.mp4
08:15
02 - Creating a 3D procedural map.mp4
09:07
03 - Mapping bitmap image files.mp4
05:04
04 - Restoring links with Asset Tracking.mp4
07:25
05 - Projecting UVs with UVW Map modifier.mp4
07:52
06 - Using real-world map size.mp4
11:17
01 - Understanding hierarchies.mp4
03:38
02 - Transforming pivot points.mp4
07:12
03 - Prioritizing rotation axes.mp4
07:49
04 - Linking objects.mp4
05:24
05 - Locking transforms.mp4
05:17
01 - Setting frame rate in time configuration.mp4
07:19
02 - Viewport playback options.mp4
06:11
03 - Creating keyframes in Auto Key mode.mp4
05:48
04 - Creating keyframes in Set Key mode.mp4
03:36
05 - Best practices for Set Key mode.mp4
04:30
06 - Editing timing in the Track Bar timeline.mp4
07:33
01 - Navigating in the Dope Sheet.mp4
06:32
02 - Editing keyframes in the Dope Sheet.mp4
06:49
03 - Navigating in the Curve Editor.mp4
04:47
04 - Editing keyframes in the Curve Editor.mp4
07:34
05 - Changing interpolation type.mp4
05:45
06 - Manipulating keyframe tangents.mp4
09:31
07 - Editing a trajectory with Motion Path.mp4
07:31
01 - Choosing a renderer.mp4
07:08
02 - Preparing to render with Quicksilver.mp4
08:03
03 - Quicksilver options.mp4
08:40
04 - Rendering an image sequence.mp4
10:42
01 - Next steps.mp4
01:12
More details
Course Overview
This essential training provides complete mastery of 3ds Max 2025, covering everything from interface fundamentals to advanced rendering techniques for professional 3D artists.
What You'll Learn
- Master polygon, spline, and subdivision surface modeling
- Create realistic materials and lighting environments
- Animate objects and cameras with professional techniques
Who This Is For
- 3D artists transitioning to 3ds Max 2025
- Architectural visualization professionals
- Game developers and animation students
Key Benefits
- Hands-on training with industry-standard techniques
- Optimized workflow with hotkeys and viewport controls
- Complete pipeline from modeling to final rendering
Curriculum Highlights
- Interface mastery and scene setup fundamentals
- Advanced modeling with modifiers and deformation
- Professional lighting, materials, and rendering
Focused display
Category
- language english
- Training sessions 118
- duration 13:16:25
- English subtitles has
- Release Date 2025/04/26