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Master 3ds Max 2025: Complete 3D Modeling & Animation Course

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13:16:25

  • 01 - Introducing 3ds Max 2025.mp4
    00:46
  • 02 - Using the exercise files.mp4
    02:56
  • 03 - Setting preferences.mp4
    05:30
  • 04 - Using project folders.mp4
    04:22
  • 01 - Getting familiar with the interface.mp4
    04:17
  • 02 - Creating primitives.mp4
    06:16
  • 03 - Position, Rotate, and Scale objects.mp4
    04:33
  • 04 - Navigating in viewports.mp4
    05:36
  • 05 - Orbit and viewport Undo.mp4
    04:24
  • 06 - Accelerate workflow with Hotkey shortcuts.mp4
    06:52
  • 07 - Choosing viewport shading modes.mp4
    05:45
  • 08 - Configuring viewport layouts.mp4
    03:29
  • 01 - Specifying units of measurement.mp4
    07:58
  • 02 - Defining the Home Grid.mp4
    07:08
  • 03 - Saving a maxstart.max template scene.mp4
    03:55
  • 04 - Merging scenes.mp4
    07:27
  • 01 - Outlining object names with Scene Explorer.mp4
    05:17
  • 02 - Managing objects with Scene Explorer.mp4
    06:50
  • 03 - Duplicating forms with Array modifier.mp4
    08:23
  • 04 - Duplicating objects with Clone.mp4
    05:18
  • 05 - Collecting objects in a Group.mp4
    04:31
  • 06 - Managing display layers in the Layer Explorer.mp4
    05:41
  • 07 - Using Isolate Selection and Lock Selection.mp4
    03:28
  • 01 - Selecting in Window and Crossing modes.mp4
    07:20
  • 02 - Moving objects in reference coordinate systems.mp4
    06:58
  • 03 - Rotating objects in reference coordinate systems.mp4
    07:02
  • 04 - Choosing a transform center.mp4
    05:10
  • 05 - Transform center reference coordinates.mp4
    07:17
  • 06 - Introducing snap.mp4
    07:59
  • 07 - Precision transforms with Grid Snap.mp4
    07:08
  • 01 - Creating shapes.mp4
    08:50
  • 02 - Editing Bezier splines.mp4
    10:24
  • 03 - Setting Shape detail with Interpolation.mp4
    06:05
  • 04 - Modeling with the Extrude modifier.mp4
    07:03
  • 05 - Extruding along a path with the Sweep modifier.mp4
    08:18
  • 06 - Importing Illustrator paths to 3ds Max.mp4
    10:13
  • 07 - Adding a Bevel Modifier.mp4
    11:35
  • 08 - Modeling typography with TextPlus.mp4
    07:29
  • 01 - Deforming an object with a modifier.mp4
    05:44
  • 02 - Layering deformers in the modifier stack.mp4
    04:55
  • 03 - Defining polygon level of detail.mp4
    05:52
  • 04 - Passing a selection up the stack.mp4
    07:08
  • 05 - Understanding topology dependence.mp4
    08:11
  • 06 - Versioning parametric assets.mp4
    07:03
  • 01 - Combining meshes with Boolean modifier.mp4
    05:01
  • 02 - Adding edges with QuickSlice.mp4
    07:25
  • 03 - Adding edges with Cut.mp4
    07:07
  • 04 - Hard and soft edges with the Smooth modifier.mp4
    05:57
  • 05 - Using the Modeling Ribbon.mp4
    07:38
  • 06 - Branching with Editable Poly Extrude.mp4
    09:43
  • 07 - Detailing a mesh.mp4
    06:08
  • 08 - Grow and convert subobject selections.mp4
    04:23
  • 09 - Rounding corners with Chamfer.mp4
    08:20
  • 10 - Optimization with Retopology modifier.mp4
    06:47
  • 01 - Understanding subdivision surfaces.mp4
    05:29
  • 02 - Modeling with Symmetry modifier.mp4
    07:38
  • 03 - Modeling curvature with Soft Selection.mp4
    09:15
  • 04 - Refining geometry with SwiftLoop.mp4
    03:32
  • 05 - Subobject transform constraints.mp4
    06:30
  • 06 - Correcting a seam with Align to Grid.mp4
    04:08
  • 07 - Preserving polygon count with Edge Crease.mp4
    07:36
  • 01 - Understanding camera types.mp4
    04:21
  • 02 - Creating a physical camera.mp4
    06:39
  • 03 - First-person camera navigation.mp4
    07:10
  • 04 - Enabling Safe Frames.mp4
    07:55
  • 05 - Setting render resolution and aspect ratio.mp4
    08:08
  • 06 - Rotating in Gimbal coordinate space.mp4
    06:46
  • 07 - Emulating a tripod with rotation axis order.mp4
    08:25
  • 01 - Rendering in the viewport.mp4
    08:48
  • 02 - Creating photometric lights.mp4
    05:37
  • 03 - Adjusting intensity and color.mp4
    09:02
  • 04 - Enabling exposure control.mp4
    09:28
  • 05 - Adjusting light shape and distribution.mp4
    11:41
  • 06 - Controlling spotlight parameters.mp4
    09:05
  • 07 - Using the Light Explorer.mp4
    04:40
  • 01 - Illumination with an environment color.mp4
    09:45
  • 02 - Illumination with an HDRI environment.mp4
    08:02
  • 03 - Separating environment from background.mp4
    06:52
  • 04 - Creating a sun and sky.mp4
    04:39
  • 05 - Art directing sun and sky parameters.mp4
    08:29
  • 01 - Render setup for materials.mp4
    04:57
  • 02 - Using the Slate Material Editor.mp4
    04:49
  • 03 - Assigning materials to objects.mp4
    08:05
  • 04 - Changing node display and graph layout.mp4
    06:57
  • 05 - Managing scene materials.mp4
    10:06
  • 06 - Managing sample slots.mp4
    05:21
  • 07 - Saving a material library.mp4
    06:30
  • 08 - Physical material basic parameters.mp4
    06:46
  • 09 - Physical material reflection parameters.mp4
    08:48
  • 01 - Material shading in the viewport.mp4
    08:15
  • 02 - Creating a 3D procedural map.mp4
    09:07
  • 03 - Mapping bitmap image files.mp4
    05:04
  • 04 - Restoring links with Asset Tracking.mp4
    07:25
  • 05 - Projecting UVs with UVW Map modifier.mp4
    07:52
  • 06 - Using real-world map size.mp4
    11:17
  • 01 - Understanding hierarchies.mp4
    03:38
  • 02 - Transforming pivot points.mp4
    07:12
  • 03 - Prioritizing rotation axes.mp4
    07:49
  • 04 - Linking objects.mp4
    05:24
  • 05 - Locking transforms.mp4
    05:17
  • 01 - Setting frame rate in time configuration.mp4
    07:19
  • 02 - Viewport playback options.mp4
    06:11
  • 03 - Creating keyframes in Auto Key mode.mp4
    05:48
  • 04 - Creating keyframes in Set Key mode.mp4
    03:36
  • 05 - Best practices for Set Key mode.mp4
    04:30
  • 06 - Editing timing in the Track Bar timeline.mp4
    07:33
  • 01 - Navigating in the Dope Sheet.mp4
    06:32
  • 02 - Editing keyframes in the Dope Sheet.mp4
    06:49
  • 03 - Navigating in the Curve Editor.mp4
    04:47
  • 04 - Editing keyframes in the Curve Editor.mp4
    07:34
  • 05 - Changing interpolation type.mp4
    05:45
  • 06 - Manipulating keyframe tangents.mp4
    09:31
  • 07 - Editing a trajectory with Motion Path.mp4
    07:31
  • 01 - Choosing a renderer.mp4
    07:08
  • 02 - Preparing to render with Quicksilver.mp4
    08:03
  • 03 - Quicksilver options.mp4
    08:40
  • 04 - Rendering an image sequence.mp4
    10:42
  • 01 - Next steps.mp4
    01:12
  • More details


    Course Overview

    This essential training provides complete mastery of 3ds Max 2025, covering everything from interface fundamentals to advanced rendering techniques for professional 3D artists.

    What You'll Learn

    • Master polygon, spline, and subdivision surface modeling
    • Create realistic materials and lighting environments
    • Animate objects and cameras with professional techniques

    Who This Is For

    • 3D artists transitioning to 3ds Max 2025
    • Architectural visualization professionals
    • Game developers and animation students

    Key Benefits

    • Hands-on training with industry-standard techniques
    • Optimized workflow with hotkeys and viewport controls
    • Complete pipeline from modeling to final rendering

    Curriculum Highlights

    1. Interface mastery and scene setup fundamentals
    2. Advanced modeling with modifiers and deformation
    3. Professional lighting, materials, and rendering
    Focused display
    Category
    • language english
    • Training sessions 118
    • duration 13:16:25
    • English subtitles has
    • Release Date 2025/04/26