Master Broken Roof Tiles in Substance Designer - Pro Guide
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2:59:53
1 -01 Mk Substance Designer Tutorial Roof-tile Height.mp4
30:47
2 -2 Mk Substance Designer Tutorial Roof-tile Height.mp4
31:03
3 -3 Mk Substance Designer Tutorial Roof-tile Height.mp4
31:01
4 -4 Mk Substance Designer Tutorial Roof-tile Height.mp4
31:38
5 -5 Mk Substance Designer Tutorial Roof-tile Height.mp4
55:24
More details
Course Overview
Learn to create realistic broken roof tiles using Substance Designer's procedural workflow. Master advanced texture blending, material realism, and external asset integration for professional-grade results.
What You'll Learn
- Use default nodes effectively to create foundational structures for broken roof tiles
- Apply advanced texture blending techniques with gradient nodes and blend maps
- Integrate Quixel assets' atlas maps to enhance texture complexity
Who This Is For
- Digital artists looking to expand their Substance Designer skills
- Game developers seeking realistic texture creation techniques
- 3D modelers working on architectural visualizations
Key Benefits
- Create customizable, weathered roof tiles for diverse digital environments
- Develop professional roughness data for material authenticity
- Master procedural methods to save time on repetitive texture work
Curriculum Highlights
- Substance Designer Basics for Roof Tiles
- Advanced Texture Blending Techniques
- External Asset Integration & Final Material Polish
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Category
- language english
- Training sessions 5
- duration 2:59:53
- Release Date 2025/05/18