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Master Broken Roof Tiles in Substance Designer - Pro Guide

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2:59:53

  • 1 -01 Mk Substance Designer Tutorial Roof-tile Height.mp4
    30:47
  • 1 -RoofTilePorjectFile.rar
  • 2 -2 Mk Substance Designer Tutorial Roof-tile Height.mp4
    31:03
  • 3 -3 Mk Substance Designer Tutorial Roof-tile Height.mp4
    31:01
  • 4 -4 Mk Substance Designer Tutorial Roof-tile Height.mp4
    31:38
  • 5 -5 Mk Substance Designer Tutorial Roof-tile Height.mp4
    55:24
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    Course Overview

    Learn to create realistic broken roof tiles using Substance Designer's procedural workflow. Master advanced texture blending, material realism, and external asset integration for professional-grade results.

    What You'll Learn

    • Use default nodes effectively to create foundational structures for broken roof tiles
    • Apply advanced texture blending techniques with gradient nodes and blend maps
    • Integrate Quixel assets' atlas maps to enhance texture complexity

    Who This Is For

    • Digital artists looking to expand their Substance Designer skills
    • Game developers seeking realistic texture creation techniques
    • 3D modelers working on architectural visualizations

    Key Benefits

    • Create customizable, weathered roof tiles for diverse digital environments
    • Develop professional roughness data for material authenticity
    • Master procedural methods to save time on repetitive texture work

    Curriculum Highlights

    1. Substance Designer Basics for Roof Tiles
    2. Advanced Texture Blending Techniques
    3. External Asset Integration & Final Material Polish
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    • language english
    • Training sessions 5
    • duration 2:59:53
    • Release Date 2025/05/18