Master Broken Tile Textures in Substance Designer - Pro Guide
Focused View
4:16:18
1 -01 Mk Substance designer Tutorial Height.mp4
48:23
2 -02 Mk Substancedesigner Tutorial Height.mp4
49:19
3 -03 Mk Substancedesigner Tutorial Height.mp4
52:37
4 -04 Mk Substancedesigner Tutorial Height.mp4
46:33
5 -05 Mk Substancedesigner Tutorial Height.mp4
59:26
More details
Course Overview
Learn to create realistic broken tile textures in Substance Designer using fundamental nodes and advanced techniques. This course covers everything from basic texture creation to adding intricate details like cracks and fallen leaves.
What You'll Learn
- Master fundamental Substance Designer nodes for texture creation
- Enhance textures with realistic details like cracks and debris
- Generate complete material maps (Height, Normal, AO, etc.)
Who This Is For
- Digital artists and texture creators
- Game developers and 3D modelers
- Beginners learning Substance Designer workflows
Key Benefits
- Includes all necessary project files and resources
- Step-by-step guidance for immediate results
- Techniques applicable to game assets and portfolios
Curriculum Highlights
- Mastering Substance Designer's basic nodes
- Creating detailed broken tile textures
- Working with atlas sheets and Quixel textures
Focused display
Category
- language english
- Training sessions 5
- duration 4:16:18
- Release Date 2025/06/02