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Master Maya 2025: Complete 3D Modeling & Animation

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4:46:10

  • 01 - Create high-quality 3D models and animations with Maya.mp4
    00:37
  • 02 - Maya system requirements.mp4
    00:31
  • 03 - Make the most of the exercise files.mp4
    00:31
  • 04 - Configuring Maya.mp4
    00:41
  • 01 - Overview of the Maya interface.mp4
    03:16
  • 02 - Working with files and Maya projects.mp4
    02:03
  • 03 - Navigation in Maya.mp4
    02:58
  • 04 - Configuring viewports.mp4
    00:48
  • 05 - Using the hotbox and marking menus.mp4
    03:36
  • 06 - Configuring workspaces.mp4
    01:42
  • 07 - Setting preferences.mp4
    02:51
  • 08 - Configuring plug-ins.mp4
    02:58
  • 01 - Selecting objects.mp4
    02:29
  • 02 - Using the Move tool.mp4
    03:57
  • 03 - Rotating and scaling.mp4
    02:30
  • 04 - Manipulating pivots.mp4
    02:32
  • 05 - Duplicating objects.mp4
    03:16
  • 06 - Understanding the Channel Box.mp4
    02:17
  • 07 - Working with the Attribute Editor.mp4
    02:28
  • 08 - Maintain accuracy with snapping.mp4
    02:47
  • 01 - Working with the Outliner.mp4
    03:33
  • 02 - Creating hierarchies.mp4
    02:30
  • 03 - Grouping objects.mp4
    02:20
  • 04 - Creating layers.mp4
    03:30
  • 05 - Hiding and showing objects.mp4
    02:38
  • 01 - Creating polygonal objects.mp4
    05:04
  • 02 - Selecting polygonal components.mp4
    04:23
  • 03 - Using the Modeling Toolkit.mp4
    04:21
  • 04 - Component tags.mp4
    03:22
  • 05 - Using brush tools to sculpt meshes.mp4
    05:01
  • 01 - Setting up a reference.mp4
    04:58
  • 02 - Modeling against a reference.mp4
    05:32
  • 03 - Using the Extrude tools.mp4
    03:30
  • 04 - Smart Extrude.mp4
    02:20
  • 05 - Working with edge loops.mp4
    03:40
  • 06 - Bevel tools.mp4
    02:17
  • 07 - Combine and Separate.mp4
    03:05
  • 08 - Object history.mp4
    02:30
  • 01 - Object deformers.mp4
    06:43
  • 02 - Mirroring and merging components.mp4
    05:59
  • 03 - Smoothing surfaces.mp4
    03:05
  • 04 - Working with subdivision surfaces.mp4
    04:00
  • 05 - Boolean tools.mp4
    04:15
  • 01 - Creating curves.mp4
    06:42
  • 02 - Modifying curves.mp4
    04:04
  • 03 - Extruding along a path.mp4
    01:45
  • 01 - Basics of Maya rendering.mp4
    02:35
  • 02 - Standard surface materials.mp4
    05:32
  • 03 - Opacity and refraction.mp4
    03:43
  • 04 - Creating and applying maps.mp4
    04:22
  • 05 - Using bitmaps as textures.mp4
    05:27
  • 06 - Working with the Hypershade window.mp4
    03:38
  • 07 - Use Substance materials.mp4
    04:51
  • 01 - Apply multiple materials to objects.mp4
    03:56
  • 02 - UV mapping polygonal objects.mp4
    05:13
  • 03 - Understanding the UV Editor.mp4
    02:46
  • 04 - Fine-tuning UVs.mp4
    04:06
  • 01 - Render settings.mp4
    06:17
  • 02 - Add and control light.mp4
    04:53
  • 03 - Arnold light types.mp4
    04:18
  • 04 - Image-based lightning and skydomes.mp4
    03:35
  • 05 - Using objects and lights.mp4
    02:26
  • 06 - Adding cameras.mp4
    05:23
  • 07 - Adding depth of field in Arnold.mp4
    03:15
  • 08 - Creating motion blur in Arnold.mp4
    02:59
  • 09 - Render view and final output.mp4
    03:43
  • 01 - Understanding the animation interface.mp4
    07:39
  • 02 - Animating objects using Set Key.mp4
    05:00
  • 03 - Modifying keys on the Timeline.mp4
    03:06
  • 04 - Modifying keys in the Graph Editor.mp4
    04:28
  • 05 - Using the Dope Sheet.mp4
    02:47
  • 06 - Creating animation cycles.mp4
    03:18
  • 07 - Animating objects along spline paths.mp4
    04:23
  • 08 - Visualizing animation.mp4
    03:12
  • 09 - Time slider bookmarks.mp4
    02:04
  • 10 - Draw on screen with Blue Pencil.mp4
    03:04
  • 01 - Working with standard formats.mp4
    05:43
  • 02 - Setting up USD stages.mp4
    07:53
  • 03 - Creating variations in USD.mp4
    04:19
  • 01 - Next steps.mp4
    00:21
  • More details


    Course Overview

    Discover how to create high-quality 3D models and animations in Maya 2025 through this comprehensive training. Learn core skills like modeling, texturing, rendering, and animation in a project-based workflow applicable to film, motion graphics, and game design.

    What You'll Learn

    • Master the Maya interface and essential tools for 3D creation
    • Create and refine polygonal models using advanced techniques
    • Apply materials, textures, and lighting with Arnold renderer

    Who This Is For

    • Aspiring 3D artists and animators
    • Game designers and motion graphics professionals
    • Filmmakers looking to enhance their visual effects skills

    Key Benefits

    • Hands-on training with real-world project workflows
    • Expert guidance from industry professional George Maestri
    • Comprehensive coverage from basics to advanced techniques

    Curriculum Highlights

    1. Maya Interface & Navigation
    2. Polygonal Modeling & Sculpting
    3. Materials, Textures & Arnold Rendering
    Focused display
    Category
    • language english
    • Training sessions 80
    • duration 4:46:10
    • English subtitles has
    • Release Date 2025/05/22