Master Maya 2025: Complete 3D Modeling & Animation
Focused View
4:46:10
01 - Create high-quality 3D models and animations with Maya.mp4
00:37
02 - Maya system requirements.mp4
00:31
03 - Make the most of the exercise files.mp4
00:31
04 - Configuring Maya.mp4
00:41
01 - Overview of the Maya interface.mp4
03:16
02 - Working with files and Maya projects.mp4
02:03
03 - Navigation in Maya.mp4
02:58
04 - Configuring viewports.mp4
00:48
05 - Using the hotbox and marking menus.mp4
03:36
06 - Configuring workspaces.mp4
01:42
07 - Setting preferences.mp4
02:51
08 - Configuring plug-ins.mp4
02:58
01 - Selecting objects.mp4
02:29
02 - Using the Move tool.mp4
03:57
03 - Rotating and scaling.mp4
02:30
04 - Manipulating pivots.mp4
02:32
05 - Duplicating objects.mp4
03:16
06 - Understanding the Channel Box.mp4
02:17
07 - Working with the Attribute Editor.mp4
02:28
08 - Maintain accuracy with snapping.mp4
02:47
01 - Working with the Outliner.mp4
03:33
02 - Creating hierarchies.mp4
02:30
03 - Grouping objects.mp4
02:20
04 - Creating layers.mp4
03:30
05 - Hiding and showing objects.mp4
02:38
01 - Creating polygonal objects.mp4
05:04
02 - Selecting polygonal components.mp4
04:23
03 - Using the Modeling Toolkit.mp4
04:21
04 - Component tags.mp4
03:22
05 - Using brush tools to sculpt meshes.mp4
05:01
01 - Setting up a reference.mp4
04:58
02 - Modeling against a reference.mp4
05:32
03 - Using the Extrude tools.mp4
03:30
04 - Smart Extrude.mp4
02:20
05 - Working with edge loops.mp4
03:40
06 - Bevel tools.mp4
02:17
07 - Combine and Separate.mp4
03:05
08 - Object history.mp4
02:30
01 - Object deformers.mp4
06:43
02 - Mirroring and merging components.mp4
05:59
03 - Smoothing surfaces.mp4
03:05
04 - Working with subdivision surfaces.mp4
04:00
05 - Boolean tools.mp4
04:15
01 - Creating curves.mp4
06:42
02 - Modifying curves.mp4
04:04
03 - Extruding along a path.mp4
01:45
01 - Basics of Maya rendering.mp4
02:35
02 - Standard surface materials.mp4
05:32
03 - Opacity and refraction.mp4
03:43
04 - Creating and applying maps.mp4
04:22
05 - Using bitmaps as textures.mp4
05:27
06 - Working with the Hypershade window.mp4
03:38
07 - Use Substance materials.mp4
04:51
01 - Apply multiple materials to objects.mp4
03:56
02 - UV mapping polygonal objects.mp4
05:13
03 - Understanding the UV Editor.mp4
02:46
04 - Fine-tuning UVs.mp4
04:06
01 - Render settings.mp4
06:17
02 - Add and control light.mp4
04:53
03 - Arnold light types.mp4
04:18
04 - Image-based lightning and skydomes.mp4
03:35
05 - Using objects and lights.mp4
02:26
06 - Adding cameras.mp4
05:23
07 - Adding depth of field in Arnold.mp4
03:15
08 - Creating motion blur in Arnold.mp4
02:59
09 - Render view and final output.mp4
03:43
01 - Understanding the animation interface.mp4
07:39
02 - Animating objects using Set Key.mp4
05:00
03 - Modifying keys on the Timeline.mp4
03:06
04 - Modifying keys in the Graph Editor.mp4
04:28
05 - Using the Dope Sheet.mp4
02:47
06 - Creating animation cycles.mp4
03:18
07 - Animating objects along spline paths.mp4
04:23
08 - Visualizing animation.mp4
03:12
09 - Time slider bookmarks.mp4
02:04
10 - Draw on screen with Blue Pencil.mp4
03:04
01 - Working with standard formats.mp4
05:43
02 - Setting up USD stages.mp4
07:53
03 - Creating variations in USD.mp4
04:19
01 - Next steps.mp4
00:21
More details
Course Overview
Discover how to create high-quality 3D models and animations in Maya 2025 through this comprehensive training. Learn core skills like modeling, texturing, rendering, and animation in a project-based workflow applicable to film, motion graphics, and game design.
What You'll Learn
- Master the Maya interface and essential tools for 3D creation
- Create and refine polygonal models using advanced techniques
- Apply materials, textures, and lighting with Arnold renderer
Who This Is For
- Aspiring 3D artists and animators
- Game designers and motion graphics professionals
- Filmmakers looking to enhance their visual effects skills
Key Benefits
- Hands-on training with real-world project workflows
- Expert guidance from industry professional George Maestri
- Comprehensive coverage from basics to advanced techniques
Curriculum Highlights
- Maya Interface & Navigation
- Polygonal Modeling & Sculpting
- Materials, Textures & Arnold Rendering
Focused display
Category
- language english
- Training sessions 80
- duration 4:46:10
- English subtitles has
- Release Date 2025/05/22