Master Unity AI: Build Adaptive NPCs with Behavior Trees
Focused View
8:09:16
1 -Introduction.mp4
02:24
2 -Course Structure.mp4
03:56
1 -HideAndSeek Start.zip
1 -Introduction.mp4
03:53
2 -Behavior Designer Editor.mp4
08:51
3 -Selector Task.mp4
03:07
4 -Sequence Task.mp4
02:29
5 -Action Task.mp4
05:21
6 -Conditional Task.mp4
04:24
7 -Variables.mp4
04:17
8 -Referencing Task Nodes.mp4
02:37
1 -Creating the Playground and the Hiding Spots.mp4
11:10
2 -HideAndSeek Section03 End.rar
2 - Finished Project.html
1 -NPC Preparation.mp4
33:56
2 -NavMesh Movement.mp4
13:46
3 -HideAndSeek Section04 End.zip
3 - Finished Project.html
1 -Introduction.mp4
02:48
2 -Task Go To Start Position.mp4
29:05
3 -Task Find Hiding Spot and Hide.mp4
19:35
4 -Task Checkmark After Revealed.mp4
21:54
5 -Task Go To Waiting Position and Wait For The Rest of The Players.mp4
20:45
6 -HideAndSeek Section05 End.zip
6 - Finished Project.html
1 -Introduction.mp4
03:05
2 -Create Seeker Field of View.mp4
32:25
3 -Task Go To Base for Counting.mp4
15:44
4 -Task Look At Base and Count.mp4
14:23
5 -Task Search for a Hider.mp4
55:15
6 -Task Reveal and Checkmark Hider.mp4
30:25
7 -Task Restart Game Round.mp4
06:10
8 -Game Speed UI Set Up.mp4
08:18
9 -Chose New Seeker.mp4
11:19
10 -HideAndSeek Section06 End.zip
10 - Finished Project.html
1 -Introduction.mp4
02:09
2 -Task Check Seeker Distance.mp4
06:00
3 -Task Go Checkmark.mp4
06:45
4 -HideAndSeek Section07 End.zip
4 - Finished Project.html
1 -Introduction.mp4
02:40
2 -Creating a Database Scriptable Object.mp4
17:44
3 -Adding Seeker and Hider Adaptation Functionality.mp4
26:17
4 -HideAndSeek Section08 End.zip
4 - Finished Project.html
1 -Introduction.mp4
01:41
2 -Creating the Stats Scriptable Object.mp4
04:54
3 -Adding Stats UI.mp4
32:03
4 -HideAndSeek Section09 End.zip
4 - Finished Project.html
1 -Introduction.mp4
00:59
2 -Create the Randomization Mechanics.mp4
05:40
3 -Male Randomizations.mp4
04:16
4 -Female Randomizations.mp4
04:35
5 -HideAndSeek Section09 End.zip
5 - Finished Project.html
1 -Where do I go from here.mp4
02:11
More details
Course Overview
This hands-on course teaches you to create intelligent, adaptive NPCs in Unity using Behavior Trees, culminating in a fully autonomous Hide & Seek game with learning AI.
What You'll Learn
- Design complex AI behaviors using Behavior Trees and Behavior Designer
- Implement NPCs that learn and adapt from experience
- Create a complete autonomous game with AI-driven characters
Who This Is For
- Unity developers wanting advanced AI skills
- Game programmers interested in adaptive behaviors
- AI enthusiasts looking for practical game applications
Key Benefits
- Build professional-quality game AI systems
- Master node-based Behavior Tree editing
- Create NPCs with memory and learning capabilities
Curriculum Highlights
- Behavior Tree Fundamentals
- Autonomous NPC Implementation
- Experience-Based AI Learning Systems
Focused display
Category
- language english
- Training sessions 41
- duration 8:09:16
- Release Date 2025/05/10