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Master Unity AI: Build Adaptive NPCs with Behavior Trees

Focused View

8:09:16

  • 1 -Introduction.mp4
    02:24
  • 2 -Course Structure.mp4
    03:56
  • 1 -HideAndSeek Start.zip
  • 1 -Introduction.mp4
    03:53
  • 2 -Behavior Designer Editor.mp4
    08:51
  • 3 -Selector Task.mp4
    03:07
  • 4 -Sequence Task.mp4
    02:29
  • 5 -Action Task.mp4
    05:21
  • 6 -Conditional Task.mp4
    04:24
  • 7 -Variables.mp4
    04:17
  • 8 -Referencing Task Nodes.mp4
    02:37
  • 1 -Creating the Playground and the Hiding Spots.mp4
    11:10
  • 2 -HideAndSeek Section03 End.rar
  • 2 - Finished Project.html
  • 1 -NPC Preparation.mp4
    33:56
  • 2 -NavMesh Movement.mp4
    13:46
  • 3 -HideAndSeek Section04 End.zip
  • 3 - Finished Project.html
  • 1 -Introduction.mp4
    02:48
  • 2 -Task Go To Start Position.mp4
    29:05
  • 3 -Task Find Hiding Spot and Hide.mp4
    19:35
  • 4 -Task Checkmark After Revealed.mp4
    21:54
  • 5 -Task Go To Waiting Position and Wait For The Rest of The Players.mp4
    20:45
  • 6 -HideAndSeek Section05 End.zip
  • 6 - Finished Project.html
  • 1 -Introduction.mp4
    03:05
  • 2 -Create Seeker Field of View.mp4
    32:25
  • 3 -Task Go To Base for Counting.mp4
    15:44
  • 4 -Task Look At Base and Count.mp4
    14:23
  • 5 -Task Search for a Hider.mp4
    55:15
  • 6 -Task Reveal and Checkmark Hider.mp4
    30:25
  • 7 -Task Restart Game Round.mp4
    06:10
  • 8 -Game Speed UI Set Up.mp4
    08:18
  • 9 -Chose New Seeker.mp4
    11:19
  • 10 -HideAndSeek Section06 End.zip
  • 10 - Finished Project.html
  • 1 -Introduction.mp4
    02:09
  • 2 -Task Check Seeker Distance.mp4
    06:00
  • 3 -Task Go Checkmark.mp4
    06:45
  • 4 -HideAndSeek Section07 End.zip
  • 4 - Finished Project.html
  • 1 -Introduction.mp4
    02:40
  • 2 -Creating a Database Scriptable Object.mp4
    17:44
  • 3 -Adding Seeker and Hider Adaptation Functionality.mp4
    26:17
  • 4 -HideAndSeek Section08 End.zip
  • 4 - Finished Project.html
  • 1 -Introduction.mp4
    01:41
  • 2 -Creating the Stats Scriptable Object.mp4
    04:54
  • 3 -Adding Stats UI.mp4
    32:03
  • 4 -HideAndSeek Section09 End.zip
  • 4 - Finished Project.html
  • 1 -Introduction.mp4
    00:59
  • 2 -Create the Randomization Mechanics.mp4
    05:40
  • 3 -Male Randomizations.mp4
    04:16
  • 4 -Female Randomizations.mp4
    04:35
  • 5 -HideAndSeek Section09 End.zip
  • 5 - Finished Project.html
  • 1 -Where do I go from here.mp4
    02:11
  • More details


    Course Overview

    This hands-on course teaches you to create intelligent, adaptive NPCs in Unity using Behavior Trees, culminating in a fully autonomous Hide & Seek game with learning AI.

    What You'll Learn

    • Design complex AI behaviors using Behavior Trees and Behavior Designer
    • Implement NPCs that learn and adapt from experience
    • Create a complete autonomous game with AI-driven characters

    Who This Is For

    • Unity developers wanting advanced AI skills
    • Game programmers interested in adaptive behaviors
    • AI enthusiasts looking for practical game applications

    Key Benefits

    • Build professional-quality game AI systems
    • Master node-based Behavior Tree editing
    • Create NPCs with memory and learning capabilities

    Curriculum Highlights

    1. Behavior Tree Fundamentals
    2. Autonomous NPC Implementation
    3. Experience-Based AI Learning Systems
    Focused display
    • language english
    • Training sessions 41
    • duration 8:09:16
    • Release Date 2025/05/10