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Master Unreal Engine 5: Pro Blueprint Systems for Game Dev

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10:33:43

  • 1 - New project.mp4
    05:19
  • 2 - Basic data types.mp4
    16:03
  • 3 - Arrays.mp4
    13:42
  • 4 - Maps.mp4
    05:57
  • 5 - Enums.mp4
    06:23
  • 6 - Structure.mp4
    08:01
  • 7 - Data tables.mp4
    10:39
  • 8 - Importing new character.mp4
    07:24
  • 9 - Game mode.mp4
    05:48
  • 10 - Fixing character blueprint.mp4
    06:26
  • 11 - Enhanced input mapping.mp4
    08:32
  • 12 - Mapping context.mp4
    04:34
  • 13 - Character inputs.mp4
    13:02
  • 14 - Landscape.mp4
    08:33
  • 15 - Setting up menu.mp4
    08:26
  • 16 - Close button.mp4
    09:06
  • 16 - paper.zip
  • 17 - Back to game mode.mp4
    04:42
  • 18 - Global functions.mp4
    13:55
  • 19 - Tabs.mp4
    11:37
  • 20 - Displaying widgets.mp4
    05:48
  • 21 - Clicking on tabs.mp4
    08:12
  • 22 - Active tab.mp4
    10:50
  • 23 - Trace.mp4
    12:21
  • 24 - Trace channel.mp4
    08:25
  • 25 - Interface.mp4
    10:47
  • 26 - Base interact class.mp4
    08:01
  • 27 - Child class.mp4
    07:50
  • 28 - Trace function.mp4
    07:49
  • 29 - Trigger only once.mp4
    08:43
  • 30 - Parent event.mp4
    06:01
  • 31 - Interact.mp4
    11:58
  • 32 - Destroy actor.mp4
    05:31
  • 33 - Structs and components.mp4
    09:38
  • 34 - Inventory slot.mp4
    11:13
  • 34 - apple.zip
  • 35 - Inventory grid.mp4
    11:13
  • 36 - Style grid.mp4
    09:17
  • 37 - Items data table.mp4
    07:24
  • 38 - Add to inventory.mp4
    06:26
  • 39 - Displaying item in slot.mp4
    09:31
  • 40 - Find item.mp4
    09:03
  • 41 - Find empty slot.mp4
    05:06
  • 42 - More objects.mp4
    11:01
  • 42 - banana.zip
  • 42 - grape.zip
  • 43 - Fixing inventory.mp4
    08:14
  • 44 - Item quantity.mp4
    11:53
  • 45 - Fixing the bug.mp4
    00:05
  • 46 - Data for the quest system.mp4
    09:12
  • 47 - Quest actor and component.mp4
    04:29
  • 48 - Import animals.mp4
    09:57
  • 49 - NPC.mp4
    08:41
  • 50 - Dialogue widget.mp4
    09:51
  • 51 - Information about the quest.mp4
    08:52
  • 52 - Sending quest data to the widget.mp4
    09:39
  • 53 - Widget buttons.mp4
    08:33
  • 54 - Add quest.mp4
    08:00
  • 55 - Displaying quest.mp4
    10:04
  • 56 - Quest name.mp4
    05:44
  • 57 - Event dispatcher.mp4
    08:08
  • 58 - Task list in the menu.mp4
    10:54
  • 59 - On Quest Item received.mp4
    06:33
  • 60 - Task progress.mp4
    06:00
  • 61 - Displaying task progress.mp4
    13:07
  • 62 - Changing task progress.mp4
    06:27
  • 63 - Setting progress limit.mp4
    08:09
  • 64 - Finished task.mp4
    08:13
  • 65 - Quest completed.mp4
    08:11
  • 66 - Removing quest.mp4
    08:35
  • 67 - 2nd Quest.mp4
    09:49
  • 68 - Oasis.mp4
    08:23
  • 69 - Notify quest.mp4
    06:37
  • 70 - Game instance.mp4
    04:37
  • 71 - Level up function.mp4
    10:13
  • 72 - Stats widget.mp4
    08:25
  • 73 - Display stats in widget.mp4
    09:27
  • 74 - Add XP from quest.mp4
    08:24
  • More details


    Course Overview

    Learn advanced Unreal Engine 5 Blueprint techniques to create robust game systems including inventory, quests, and character statistics through practical, hands-on projects.

    What You'll Learn

    • Build complete inventory and quest systems using Blueprints
    • Implement character stats and progression mechanics
    • Master data management with structs, enums, and data tables

    Who This Is For

    • UE5 developers with basic knowledge looking to advance
    • Game designers wanting to implement RPG systems
    • Programmers transitioning to visual scripting

    Key Benefits

    • Create professional-grade game systems without coding
    • Learn industry-standard Blueprint architecture
    • Complete practical projects from menus to XP systems

    Curriculum Highlights

    1. Core data types and game setup
    2. Inventory system implementation
    3. Quest system with NPC interactions
    Focused display
    Category
    • language english
    • Training sessions 74
    • duration 10:33:43
    • Release Date 2025/04/19