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Ultimate Blender Creature Design: 3D Modeling to Animation Pro

Focused View

15:00:41

  • 01 01 course introduction.mp4
    06:50
  • 01 09 setting up blender.mp4
    05:46
  • 02 01 chapter introduction.mp4
    01:32
  • 02 02 what shapes the body.mp4
    03:44
  • 02 03 head.mp4
    07:58
  • 02 04 torso.mp4
    07:01
  • 02 05 arms.mp4
    12:23
  • 02 06 fingers.mp4
    04:09
  • 02 07 legs.mp4
    09:45
  • 02 08 tail.mp4
    06:38
  • 02 09 big scales.mp4
    09:04
  • 02 10 jaw bone.mp4
    10:11
  • 02 11 clean up head.mp4
    12:34
  • 02 12 clean up body.mp4
    07:53
  • 02 13 clean up arms.mp4
    08:39
  • 02 14 clean up legs.mp4
    11:36
  • 02 15 clean up body adjustments.mp4
    07:16
  • 02 16 clean up merging all parts.mp4
    09:53
  • 03 01 chapter introduction.mp4
    01:26
  • 03 02 preparation.mp4
    05:34
  • 03 03 basic head details.mp4
    10:09
  • 03 04 basic body details.mp4
    08:35
  • 03 05 scales with masks.mp4
    11:35
  • 03 06 scales with alphas.mp4
    05:54
  • 03 07 skin details part 1.mp4
    13:21
  • 03 08 skin details part 2.mp4
    10:27
  • 03 09 tongue.mp4
    05:38
  • 03 10 custom alphas from 3d objects.mp4
    06:40
  • 03 11 custom vdm brushes.mp4
    08:11
  • 03 12 custom alphas from 2d photos.mp4
    06:32
  • 04 01 chapter introduction.mp4
    01:57
  • 04 02 retopology using bsurfaces.mp4
    11:33
  • 04 03 retopology tips.mp4
    18:31
  • 04 04 uv unwrapping workflow.mp4
    08:46
  • 04 05 uv unwrapping the creature.mp4
    15:42
  • 04 06 uv packing and udims.mp4
    09:26
  • 04 07 baking preparations.mp4
    12:56
  • 04 08 normal map baking.mp4
    07:57
  • 04 09 displacement map baking.mp4
    10:24
  • 04 10 curvature map baking.mp4
    04:33
  • 04 11 texture painting workflow.mp4
    08:51
  • 04 12 painting color map part 1.mp4
    19:51
  • 04 13 painting color map part 2.mp4
    10:59
  • 04 14 color details part 1.mp4
    08:46
  • 04 15 color details part 2.mp4
    06:00
  • 04 16 emission details.mp4
    03:51
  • 04 17 roughness map.mp4
    10:34
  • 04 18 bump map.mp4
    03:25
  • 04 19 subsurface scattering.mp4
    09:09
  • 04 20 eyes part 1.mp4
    14:53
  • 04 21 eyes part 2.mp4
    16:48
  • 05 01 chapter introduction.mp4
    02:02
  • 05 02 baking texture maps body.mp4
    14:39
  • 05 03 baking texture maps eyes.mp4
    13:46
  • 05 04 rigify introduction.mp4
    17:21
  • 05 05 rigging rigify main rig.mp4
    11:56
  • 05 06 rigging rigify tail and toes.mp4
    04:35
  • 05 07 rigging rigify face.mp4
    08:52
  • 05 08 rigging rigify scales.mp4
    09:41
  • 05 09 rigging rigify rig layers.mp4
    13:43
  • 05 10 rigging rigify adjustments.mp4
    17:35
  • 05 11 rigging weight paint mode introduction.mp4
    07:21
  • 05 12 rigging rigify weight paint.mp4
    14:59
  • 06 01 chapter introduction.mp4
    01:08
  • 06 02 camera setup.mp4
    05:24
  • 06 03 creature posing.mp4
    13:38
  • 06 04 environment ground.mp4
    14:42
  • 06 05 environment rocks.mp4
    04:17
  • 06 06 environment grass.mp4
    07:17
  • 06 07 environment background.mp4
    04:56
  • 06 08 lighting.mp4
    13:18
  • 06 09 render layers.mp4
    10:54
  • 06 10 compositing part 1.mp4
    12:11
  • 06 11 compositing part 2.mp4
    09:10
  • 06 12 rendering finalization.mp4
    13:17
  • 07 01 chapter introduction.mp4
    01:56
  • 07 02 camera.mp4
    08:49
  • 07 03 grass.mp4
    10:23
  • 07 04 main motion.mp4
    16:47
  • 07 05 surprise part 1.mp4
    05:26
  • 07 06 surprise part 2.mp4
    09:52
  • 07 07 surprise part 3.mp4
    14:46
  • 07 08 surprise part 4.mp4
    09:31
  • 07 09 surprise part 5.mp4
    14:57
  • 07 10 arms fingers and toes.mp4
    15:15
  • 07 11 head neck and face.mp4
    13:09
  • 07 12 eyes.mp4
    13:24
  • 07 13 scales wiggle.mp4
    16:11
  • 07 14 adjustments.mp4
    07:39
  • 07 15 compositing part 1.mp4
    07:05
  • 07 16 compositing part 2.mp4
    14:38
  • 07 17 final rendering.mp4
    22:25
  • More details


    Course Overview

    Master the complete workflow of creature creation in Blender, from sculpting and texturing to rigging and animation, in this comprehensive course designed for 3D artists.

    What You'll Learn

    • Sculpt realistic creature anatomy with scales, skin details, and custom alphas
    • Professional retopology, UV unwrapping, and texture baking techniques
    • Advanced rigging with Rigify and dynamic animation for lifelike movement

    Who This Is For

    • Intermediate Blender users wanting to specialize in creature design
    • 3D artists looking to master sculpting-to-animation pipelines
    • Game developers needing professional creature modeling skills

    Key Benefits

    • 15+ hours of project-based training with professional workflows
    • Learn industry-standard texturing and rendering techniques
    • Includes custom alpha creation and VDM brush development

    Curriculum Highlights

    1. Base Sculpting: Full creature anatomy from head to tail
    2. Texture Painting: Color maps, emission, and subsurface effects
    3. Rigging & Animation: Facial controls, scale dynamics, and environment integration
    Focused display
    Category
    • language english
    • Training sessions 92
    • duration 15:00:41
    • Release Date 2025/05/21