Ultimate Costume Design Mastery: From 2D to 3D Pro
Focused View
11:25:23
- 01. Introduction
- 01. Meet Adam.mp401:16
- 02. Course Overview.mp403:48
- 03. Lesson Overview.mp401:44
- 02. Breaking Into the Industry
- 01. Artistic Influences.mp402:35
- 02. Starting Out.mp408:12
- 03. Earlier Work.mp405:57
- 04. Adams Portfolio.mp406:25
- 03. Costume Design Philosophy
- 01. Creating Believable Costumes.mp403:34
- 02. Evolution of a Character.mp411:57
- 03. Silhouette and Influences.mp404:14
- 04. The Minifigure Effect.mp403:50
- 04. Using Reference
- 01. Types of Reference.mp408:05
- 02. Looking Beyond Google.mp401:53
- 03. Sourcing Reference.mp403:35
- 05. Planning Our First Costume
- 01. Following This Course.mp402:35
- 02. Female Pilot Brief.mp403:17
- 03. Female Pilot Reference.mp405:27
- 04. Reference Hunting Tips.mp403:20
- 05. First Costume Planning Homework.mp401:41
- 06. Getting a Character Base
- 01. Intro to Daz 3D.mp407:07
- 02. Note on Video Speeds.mp401:54
- 03. Posing in Daz 3D.mp402:54
- 04. Character Base Homework.mp400:44
- 07. Initial Concepts
- 01. Costume Sketching Basics.mp405:36
- 02. Sketching Costume Ideas.mp411:37
- 03. Character Development.mp410:52
- 08. Conclusion
- 01. Initial Concepts Homework.mp401:46
- 02. Initial Concepts Review.mp406:21
- 01. Introduction
- 01. Lesson Overview.mp401:59
- 02. Using This Lesson.mp402:44
- 02. Photobash Base
- 01. Setting Up a Background.mp404:23
- 02. Photobashing Tips.mp413:57
- 03. Building a Photobash Base.mp411:35
- 04. Photobash Base Homework.mp402:10
- 03. Planning the Details
- 01. Sketching Over the Base.mp408:22
- 02. Planning the Details Homework.mp402:02
- 04. Adding Texture Details
- 01. Texturing the Pants.mp417:09
- 02. Detailing the Top.mp407:33
- 03. Weathering with Photos.mp408:10
- 04. Painting in Weathering.mp402:51
- 05. Texture Details Homework.mp403:35
- 05. Supplementary Details
- 01. Adding a Graphic.mp403:12
- 02. Lighting Pass.mp403:13
- 03. Additional Graphics.mp404:28
- 06. Conclusion
- 01. Supplementary Details Homework.mp403:52
- 02. 2D Phase Review.mp403:18
- 01 Introduction
- 01. Lesson Overview.mp402:23
- 02. When and Why to Use 3D.mp403:25
- 02 Blender Basics
- 01. Thoughts on Blender.mp401:11
- 02. Basic Blender Techniques.mp414:31
- 03 First Modeled Piece
- 01. Choosing What to Model First.mp401:12
- 02. Modeling the Helmet.mp409:34
- 03. Bringing the Helmet into 2D.mp408:27
- 04. First Modeled Piece Homework.mp403:04
- 04 Remaining Modeled Pieces
- 01. Further Modeling.mp401:01
- 02. Building the Vest in 3D.mp409:15
- 03. Finalizing the Design.mp411:02
- 05 Conclusion
- 01. Finalizing the Design Homework.mp401:55
- 01. Introduction
- 01. Lesson Overview.mp402:10
- 02. Second Character Planning
- 01. Planning the Next Design.mp403:29
- 02. 3D-Focused Workflow.mp404:28
- 03. Sketching a Rough Idea.mp405:17
- 04. Second Character Planning Homework.mp402:35
- 03. 3D Content Resources
- 01. Sketchfab and TurboSquid.mp404:36
- 02. 3D Scan Store.mp402:49
- 04. Second Character Base
- 01. Setting Up a Base in 3D.mp405:54
- 02. Bringing in Previous Items.mp401:40
- 03. Quick Planning Paintover.mp404:44
- 05. Initial Costume Modeling
- 01. Modeling Costume Elements.mp404:24
- 02. Sculpting Costume Elements.mp404:23
- 03. Developing the Model in Blender.mp412:53
- 04. Initial Costume Modeling Homework.mp402:13
- 06. Feedback
- 01. Seeking Feedback.mp401:36
- 02. Video Asking for Feedback.mp403:16
- 04. Applying Feedback.mp406:46
- 05. Feedback Homework.mp403:14
- 07. Posing
- 01. Rigging in Blender.mp414:59
- 02. Rigging in Mixamo.mp405:41
- 03. Advice on Posing.mp407:18
- 04. Posing the Character.mp406:42
- 05. Second Character Posing Homework.mp404:53
- 08. Prop Design
- 01. Prop Design Intro.mp400:53
- 02. Prop Idea.mp401:33
- 03. Designing the Prop.mp406:53
- 04. Prop Design Homework.mp401:41
- 09. Rendering
- 01. Setting the Scene in 3D.mp406:22
- 02. Choosing a Render.mp403:01
- 10. Finalizing in 2D
- 01. Finishing the Design in 2D.mp416:09
- 02. Creating a Back View in 3D.mp402:41
- 03. Finishing the Back View in 2D.mp405:05
- 11. Conclusion
- 01. Design Breakdowns.mp406:23
- 02. Second Character Finalizing Homework.mp403:09
- 02. Intro to Group Shots
- 01. Lesson Overview.mp401:55
- 01. Why Create a Group Shot.mp403:42
- 02. Adams Previous Group Shots.mp407:33
- 03. Other Group Shot Examples.mp406:52
- 03. Posing the Group Shot
- 01. Building the Pilot in 3D.mp412:31
- 02. Learning Poses from Collectibles.mp406:25
- 03. 3D Group Scene Setup.mp408:03
- 04. Pose Adjustments.mp404:14
- 05. Tweaking the 3D.mp407:55
- 06. Composition Fine-Tuning.mp404:12
- 07. Group Shot Posing Homework.mp402:06
- 04. 3D Turntables
- 01. Switching to Turntables.mp401:49
- 02. Setting Up a Solo Turntable.mp404:57
- 03. Creating Textures from the 2D Designs.mp403:48
- 04. Solid Projection Texture Method.mp403:48
- 05. PNG Projection Texture Method.mp404:48
- 06. Adding Small 3D Details.mp403:57
- 07. 3D Final Details.mp404:17
- 08. Creating a Group Turntable.mp402:04
- 09. Adding Realism in EEVEE.mp403:47
- 10. 3D Turntable Rendering.mp411:51
- 11. 3D Turntables Homework.mp401:30
- 05. Finishing the 2D Group Shot
- 01. Bringing in the Textured Models.mp401:47
- 02. Final 3D Scene Touches.mp404:02
- 03. Group Scene 2D Details.mp419:35
- 04. Environment Details.mp407:23
- 05. Final 2D Group Shot Homework.mp403:15
- 06. Further Deliverables
- 01. Adding a Stamp.mp408:10
- 02. Graphics Pages.mp404:35
- 03. Finalizing the Turntables in Photoshop.mp402:23
- 04. Line Art Back View.mp416:30
- 05. Finalizing the Line Art Back View.mp414:51
- 07. Conclusion
- 01. Further Deliverables Homework.mp404:00
- 02. Final Artwork Review.mp413:09
More details
Course Overview
Master professional costume design workflows with industry expert Adam Middleton. This comprehensive course guides you through the entire creative process, from initial concept sketches to advanced 3D modeling and final group shot compositions.
What You'll Learn
- Develop believable costumes through silhouette and character evolution
- Master photobashing and 2D texturing techniques for realistic designs
- Create 3D costume elements in Blender and integrate them with 2D workflows
Who This Is For
- Concept artists expanding into costume design
- 3D modelers wanting to enhance character designs
- Illustrators seeking professional character development skills
Key Benefits
- Learn industry-standard techniques from a professional costume designer
- Get hands-on with Daz 3D, Blender, and Photoshop workflows
- Complete portfolio-ready character designs and group shots
Curriculum Highlights
- Initial Concepts and Reference Gathering
- 2D Design Phase with Photobashing
- Creating 3D Elements in Blender
Focused display
Category
- language english
- Training sessions 126
- duration 11:25:23
- Release Date 2025/05/21