Home Search Profile

Ultimate Godot 4 Grid Puzzle Game Dev with C# Mastery

Focused View

24:36:10

  • 1 -Godot and C# Installation and Setup.mp4
    11:45
  • 1 -code.zip
  • 2 -C# and VSCode Configuration.mp4
    10:44
  • 2 -code.zip
  • 3 -Godot Editor Orientation.mp4
    11:20
  • 3 -code.zip
  • 4 -The First C# Script.mp4
    14:23
  • 4 -code.zip
  • 5 -Instantiating New Scenes.mp4
    13:00
  • 5 -code.zip
  • 6 -Introduction to Signals.mp4
    14:00
  • 6 -code.zip
  • 7 -Modifying Window Settings.mp4
    04:42
  • 7 -code.zip
  • 1 -Basic Grid Operations and TileMapLayer Introduction.mp4
    23:01
  • 1 -code.zip
  • 1 -highlight tile.zip
  • 2 -Using a HashSet to Mark Occupied Tiles.mp4
    05:24
  • 2 -code.zip
  • 3 -Minor Code Cleanup.mp4
    08:21
  • 3 -code.zip
  • 4 -Adding the Asset Pack and Tower Art.mp4
    12:26
  • 4 -Tiny Swords.zip
  • 4 -code.zip
  • 5 -Introduction to Autotiling.mp4
    20:47
  • 5 -code.zip
  • 6 -Refactoring Code Into a GridManager.mp4
    22:00
  • 6 -code.zip
  • 7 -Defining and Using TileSet Custom Data.mp4
    09:38
  • 7 -code.zip
  • 8 -Adding a Base Building.mp4
    17:51
  • 8 -code.zip
  • 9 -Using Autoloads and Custom Signals for Grid State Updating.mp4
    19:02
  • 9 -code.zip
  • 10 -Using Grid State for More Sophisticated Building Rules.mp4
    18:44
  • 10 -code.zip
  • 11 -Highlighting Expandable Building Area.mp4
    23:59
  • 11 -code.zip
  • 11 -highlight tile.zip
  • 12 -Adding Animated Tree Tiles.mp4
    09:31
  • 12 -code.zip
  • 13 -Accounting for Trees in GridManager.mp4
    17:31
  • 13 -code.zip
  • 14 -Applying Y-Sorting for Proper Draw Order.mp4
    09:18
  • 14 -code.zip
  • 15 -Adding Village Buildings.mp4
    16:03
  • 15 -code.zip
  • 16 -Introduction to Custom Resources.mp4
    19:15
  • 16 -code.zip
  • 17 -Highlighting Resource Tiles.mp4
    14:40
  • 17 -code.zip
  • 18 -Tracking Collected Resource Tiles.mp4
    11:24
  • 18 -code.zip
  • 1 -Introduction to Control Nodes.mp4
    15:45
  • 1 -code.zip
  • 2 -Streamlining Building Placement.mp4
    15:48
  • 2 -code.zip
  • 3 -Creating a Building Manager.mp4
    15:20
  • 3 -code.zip
  • 4 -Creating a Building Placement Ghost.mp4
    17:43
  • 4 -code.zip
  • 5 -Indicating Whether Building Ghost is Valid.mp4
    13:35
  • 5 -code.zip
  • 6 -Cancelling Building Placement.mp4
    07:23
  • 6 -code.zip
  • 7 -Refactoring Building Manager to Support States.mp4
    18:23
  • 7 -code.zip
  • 8 -Refunding Resources and Updating Grid on Building Destruction.mp4
    22:20
  • 8 -code.zip
  • 9 -Adding a Win Condition.mp4
    20:28
  • 9 -code.zip
  • 10 -Transforming the Main Scene Into a Base Level Scene.mp4
    06:10
  • 10 -code.zip
  • 11 -Adding Terrains to the Tileset.mp4
    10:46
  • 11 -code.zip
  • 12 -Adding Water to the Tileset.mp4
    08:44
  • 12 -code.zip
  • 13 -Adding Shadows to the Tileset.mp4
    11:33
  • 13 -code.zip
  • 14 -Designing Your First Level.mp4
    11:41
  • 14 -code.zip
  • 15 -Adding Camera Panning.mp4
    18:51
  • 15 -code.zip
  • 16 -Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources.mp4
    05:08
  • 16 -code.zip
  • 17 -Fixing Shadow Tiles Invalidating Buildable Tiles.mp4
    05:51
  • 17 -code.zip
  • 18 -Making UI Buttons Follow Camera.mp4
    06:35
  • 18 -code.zip
  • 1 -Making Buildings Occupy Multiple Tiles.mp4
    24:24
  • 1 -code.zip
  • 2 -Adding Base Building Art and Preventing Deletion.mp4
    06:58
  • 2 -castle white.zip
  • 2 -code.zip
  • 3 -Allowing Building Deletion by Clicking Into Occupied Area.mp4
    08:24
  • 3 -code.zip
  • 4 -Preventing Building Placement on Differing Elevation Layers.mp4
    34:17
  • 4 -code.zip
  • 5 -Introduction to Extension Methods.mp4
    03:17
  • 5 -code.zip
  • 6 -Making Building Radius Circular.mp4
    17:31
  • 6 -code.zip
  • 7 -Introduction to UI Theming.mp4
    14:53
  • 7 -code.zip
  • 8 -Theme Files and Theme Variations.mp4
    08:13
  • 8 -code.zip
  • 9 -Styling Building Selection UI.mp4
    17:01
  • 9 -code.zip
  • 10 -Fonts and Button Styling.mp4
    21:13
  • 10 -NbPixelFontBundle v1 0.zip
  • 10 -code.zip
  • 11 -Improving the Design of Building Sections.mp4
    12:30
  • 11 -code.zip
  • 11 -wood icon.zip
  • 12 -Displaying Resource Count in Game UI.mp4
    14:09
  • 12 -code.zip
  • 13 -Building a Main Menu Skeleton UI.mp4
    15:01
  • 13 -code.zip
  • 14 -Building a Framework for Changing Levels.mp4
    10:10
  • 14 -code.zip
  • 15 -Creating a Level Complete Screen.mp4
    15:57
  • 15 -code.zip
  • 16 -Moving to the Next Level from the Level Complete Screen.mp4
    17:29
  • 16 -code.zip
  • 17 -Designing More Levels.mp4
    30:20
  • 17 -code.zip
  • 18 -Addressing Some Errors and Issues.mp4
    08:41
  • 18 -code.zip
  • 19 -Creating a Level Select Screen.mp4
    12:24
  • 19 -code.zip
  • 20 -Moving Level Definitions to Custom Resources.mp4
    16:13
  • 20 -code.zip
  • 21 -Showing Levels on the Level Select Screen.mp4
    13:46
  • 21 -code.zip
  • 22 -Integrating the Level Select Screen With the Main Menu.mp4
    08:34
  • 22 -code.zip
  • 1 -Improving the Look of Building Placement.mp4
    14:11
  • 1 -code.zip
  • 2 -Introduction to Animation Player.mp4
    10:48
  • 2 -code.zip
  • 3 -Using Tweens to Animate Building Position.mp4
    24:32
  • 3 -code.zip
  • 4 -Centering Building Placement on Mouse Position.mp4
    10:30
  • 4 -code.zip
  • 5 -Animating Building Placement.mp4
    14:31
  • 5 -code.zip
  • 6 -Call Building Placement Animation on Demand.mp4
    08:58
  • 6 -code.zip
  • 7 -Building Destruction Animation.mp4
    12:58
  • 7 -code.zip
  • 8 -Adding a Mask to Building Destruction.mp4
    09:28
  • 8 -building mask.zip
  • 8 -code.zip
  • 9 -Fixing Destruction-Related Bugs.mp4
    09:31
  • 9 -code.zip
  • 10 -Building Placement Particles.mp4
    22:13
  • 10 -code.zip
  • 10 -particle.zip
  • 11 -Building Destruction Particles.mp4
    14:19
  • 11 -code.zip
  • 12 -Creating a Goblin Camp.mp4
    10:09
  • 12 -code.zip
  • 13 -Making the Goblin Camp Functional.mp4
    13:07
  • 13 -code.zip
  • 13 -highlight tile.zip
  • 14 -Creating a Barracks Building.mp4
    07:13
  • 14 -code.zip
  • 15 -Allowing Barracks to Be Placed in Goblin Camps.mp4
    14:18
  • 15 -code.zip
  • 16 -Showing Barracks Attack Area.mp4
    10:26
  • 16 -code.zip
  • 17 -Making the Barracks Destroy Goblin Camps.mp4
    18:21
  • 17 -code.zip
  • 18 -Handling Goblin Camp Restoration on Barracks Destroy.mp4
    12:54
  • 18 -code.zip
  • 1 -Preventing Invalid Building Destruction.mp4
    33:17
  • 1 -code.zip
  • 2 -Fixing Bugs in Building Destruction.mp4
    10:49
  • 2 -code.zip
  • 3 -Preventing Invalid Barracks Destruction.mp4
    22:03
  • 3 -code.zip
  • 4 -Cleaning Up Code and Tile Improvements.mp4
    04:15
  • 4 -code.zip
  • 4 -highlight tile.zip
  • 5 -Adding Pagination to Level Select Screen.mp4
    17:45
  • 5 -code.zip
  • 6 -Introducing Nuget Packages.mp4
    13:47
  • 6 -code.zip
  • 7 -Saving and Loading Lesson Data to Disk.mp4
    12:55
  • 7 -code.zip
  • 8 -Showing Saved Level Completion State.mp4
    04:58
  • 8 -check.zip
  • 8 -code.zip
  • 9 -Window Scaling Configuration.mp4
    06:10
  • 9 -code.zip
  • 10 -Adding Camera Shake.mp4
    20:56
  • 10 -code.zip
  • 11 -Updating Particles for Barracks.mp4
    09:43
  • 11 -code.zip
  • 12 -Adding Resource Indicators.mp4
    28:39
  • 12 -code.zip
  • 12 -wood spawn.zip
  • 13 -Adding Error Messaging.mp4
    14:18
  • 13 -code.zip
  • 14 -Adding a Custom Cursor.mp4
    03:46
  • 14 -code.zip
  • 15 -Animating Goblin Camp Destruction.mp4
    11:05
  • 15 -code.zip
  • 16 -Adding Sound Effects.mp4
    16:35
  • 16 -audio.zip
  • 16 -code.zip
  • 17 -Adding Final Sound Effects and Music.mp4
    11:04
  • 17 -code.zip
  • 17 -victory.wav
  • 18 -Fixing Gold Mine Indicator.mp4
    02:58
  • 18 -code.zip
  • 19 -Creating an Options Menu.mp4
    23:37
  • 19 -code.zip
  • 20 -Integrating the Options Menu Into the Game.mp4
    04:57
  • 20 -code.zip
  • 21 -Creating an Escape Menu.mp4
    16:58
  • 21 -code.zip
  • 22 -Handling the Last Level in the Level Complete Screen.mp4
    04:53
  • 22 -code.zip
  • 23 -Exporting Your Game.mp4
    14:13
  • 23 -code.zip
  • 24 -Congratulations, Your Game is Complete!.mp4
    05:44
  • More details


    Course Overview

    Master 2D grid-based game development in Godot 4 with C# through this comprehensive course that takes you from beginner to pro, covering everything from core mechanics to final polish and publishing.

    What You'll Learn

    • Grid-based puzzle mechanics including building placement, state management, and advanced tile systems
    • Godot 4 fundamentals with C# scripting, LINQ, custom resources, and signal handling
    • Professional polish techniques including animations, particle effects, UI theming, and audio implementation

    Who This Is For

    • Beginner game developers with programming experience
    • Intermediate programmers looking to master Godot 4 with C#
    • Developers seeking a complete 2D game development workflow

    Key Benefits

    • Hands-on project building a complete grid-based puzzle game from scratch
    • Learn professional techniques like y-sorting, autotiling, and custom tile data
    • Includes publishing-ready features like saving/loading, menus, and export configurations

    Curriculum Highlights

    1. Foundational grid mechanics and TileMap systems
    2. Advanced gameplay refinement and level design
    3. Final polish with animations, effects, and publishing
    Focused display
    Category
    • language english
    • Training sessions 107
    • duration 24:36:10
    • Release Date 2025/06/10