Ultimate Unreal Engine 5 FPS: Master Blueprints & AI
Focused View
11:14:06
1 -Introduction.mp4
01:53
2 -Project Setup.mp4
06:01
3 -Project Assets.mp4
10:59
1 -FPS Character - Setting up the Character - Part 1.mp4
13:58
2 -FPS Character - Character Animation Blueprint Setup - Part 2.mp4
19:32
3 -FPS Character - FABRIK - Part 3.mp4
19:57
4 -FPS Character - Input Actions & Nodes - Part 4.mp4
12:42
5 -FPS Character - HUD Widget - Part 5.mp4
20:13
6 -FPS Character - Controller - Part 6.mp4
18:37
7 -FPS Character - Blueprint Interfaces - Part 7.mp4
21:08
8 -FPS Character - Enemy Health Component - Part 8.mp4
27:23
9 -FPS Character - Adding Health Component - Part 9.mp4
15:40
10 -FPS Character - Reload Animation Montage - Part 10.mp4
14:40
11 -FPS Character - Fire Weapon - Part 11.mp4
25:30
12 -FPS Character - Correcting An Error - Part 12.mp4
16:57
1 -Enemy AI - Grux - Part 1.mp4
16:29
2 -Enemy AI - Behavior Tree & AI Controller - Part 2.mp4
15:43
3 -AI Enemy - Damage & Sight Sense - Part 3.mp4
14:18
4 -AI Enemy - Implementing Sight Sense - Part 4.mp4
22:14
5 -AI Enemy - Implementing Damage Sense - Part 5.mp4
10:28
6 -AI Enemy - Patrol Point - Part 6.mp4
13:09
7 -AI Enemy - Introduction Behavior Trees - Part 7.mp4
18:03
8 -AI Enemy - Patrol Sequence - Part 8.mp4
25:03
9 -AI Enemy - Testing the Patrol Sequence - Part 9.mp4
12:47
10 -AI Enemy - Enemy Animations - Part 10.mp4
15:13
11 -AI Enemy - Enemy Animations Continued - Part 11.mp4
10:30
12 -AI Enemy - Attack Montage - Part 12.mp4
20:54
13 -AI Enemy - Investigate State - Part 13.mp4
14:40
14 -AI Enemy - Testing the Investigate State - Part 14.mp4
13:29
15 -AI Enemy - The Attack State - Part 15.mp4
22:57
16 -AI Enemy - The Attack State Continued - Part 16.mp4
07:28
17 -AI Enemy - The Attack State Continued - Part 17.mp4
15:21
18 -AI Enemy - Fixing The SightForgotten Logic - Part 18.mp4
11:34
19 -AI Enemy - Testing The Attack State - Part 19.mp4
10:56
20 -AI Enemy - Grux Damages The Player - Part 20.mp4
11:31
21 -AI Enemy - Player Damages Grux - Part 21.mp4
13:11
22 -AI Enemy - Grux Death Animation - Part 22.mp4
18:45
1 -Items - BaseItem - Part 1.mp4
16:20
2 -Items - The AR Mag Logic - Part 2.mp4
20:59
3 -Items - Picking Up Health - Part 3.mp4
19:23
1 -Level Design - Different Enemies - Part 1.mp4
07:45
2 -Level Design - Building our level - Part 2.mp4
11:15
3 -Level Design - Adding Items and Testing - Part 3.mp4
16:06
1 -Whats Next.mp4
02:25
More details
Course Overview
Learn to build a complete First Person Shooter in Unreal Engine 5 using Blueprints, featuring advanced enemy AI, weapon systems, and interactive items. Perfect for beginners to intermediate developers.
What You'll Learn
- Create FPS characters with animation systems including FABRIK IK
- Develop smart enemy AI with Behavior Trees, senses, and combat states
- Implement weapon mechanics, HUD widgets, and item pickup systems
Who This Is For
- Beginner Unreal Engine developers
- Game designers learning Blueprint scripting
- Programmers interested in AI behavior systems
Key Benefits
- Hands-on Blueprint learning without coding
- Professional-grade enemy AI implementation
- Complete weapon and animation systems
Curriculum Highlights
- FPS Character Setup (12 lessons)
- Smart Enemy AI (22 lessons)
- Items & Level Design (5 lessons)
Focused display
Category
- language english
- Training sessions 44
- duration 11:14:06
- Release Date 2025/06/07