Home Search Profile

Ultimate Unreal Engine 5 FPS: Master Blueprints & AI

Focused View

11:14:06

  • 1 -Introduction.mp4
    01:53
  • 2 -Project Setup.mp4
    06:01
  • 3 -Project Assets.mp4
    10:59
  • 1 -FPS Character - Setting up the Character - Part 1.mp4
    13:58
  • 2 -FPS Character - Character Animation Blueprint Setup - Part 2.mp4
    19:32
  • 3 -FPS Character - FABRIK - Part 3.mp4
    19:57
  • 4 -FPS Character - Input Actions & Nodes - Part 4.mp4
    12:42
  • 5 -FPS Character - HUD Widget - Part 5.mp4
    20:13
  • 6 -FPS Character - Controller - Part 6.mp4
    18:37
  • 7 -FPS Character - Blueprint Interfaces - Part 7.mp4
    21:08
  • 8 -FPS Character - Enemy Health Component - Part 8.mp4
    27:23
  • 9 -FPS Character - Adding Health Component - Part 9.mp4
    15:40
  • 10 -FPS Character - Reload Animation Montage - Part 10.mp4
    14:40
  • 11 -FPS Character - Fire Weapon - Part 11.mp4
    25:30
  • 12 -FPS Character - Correcting An Error - Part 12.mp4
    16:57
  • 1 -Enemy AI - Grux - Part 1.mp4
    16:29
  • 2 -Enemy AI - Behavior Tree & AI Controller - Part 2.mp4
    15:43
  • 3 -AI Enemy - Damage & Sight Sense - Part 3.mp4
    14:18
  • 4 -AI Enemy - Implementing Sight Sense - Part 4.mp4
    22:14
  • 5 -AI Enemy - Implementing Damage Sense - Part 5.mp4
    10:28
  • 6 -AI Enemy - Patrol Point - Part 6.mp4
    13:09
  • 7 -AI Enemy - Introduction Behavior Trees - Part 7.mp4
    18:03
  • 8 -AI Enemy - Patrol Sequence - Part 8.mp4
    25:03
  • 9 -AI Enemy - Testing the Patrol Sequence - Part 9.mp4
    12:47
  • 10 -AI Enemy - Enemy Animations - Part 10.mp4
    15:13
  • 11 -AI Enemy - Enemy Animations Continued - Part 11.mp4
    10:30
  • 12 -AI Enemy - Attack Montage - Part 12.mp4
    20:54
  • 13 -AI Enemy - Investigate State - Part 13.mp4
    14:40
  • 14 -AI Enemy - Testing the Investigate State - Part 14.mp4
    13:29
  • 15 -AI Enemy - The Attack State - Part 15.mp4
    22:57
  • 16 -AI Enemy - The Attack State Continued - Part 16.mp4
    07:28
  • 17 -AI Enemy - The Attack State Continued - Part 17.mp4
    15:21
  • 18 -AI Enemy - Fixing The SightForgotten Logic - Part 18.mp4
    11:34
  • 19 -AI Enemy - Testing The Attack State - Part 19.mp4
    10:56
  • 20 -AI Enemy - Grux Damages The Player - Part 20.mp4
    11:31
  • 21 -AI Enemy - Player Damages Grux - Part 21.mp4
    13:11
  • 22 -AI Enemy - Grux Death Animation - Part 22.mp4
    18:45
  • 1 -Items - BaseItem - Part 1.mp4
    16:20
  • 2 -Items - The AR Mag Logic - Part 2.mp4
    20:59
  • 3 -Items - Picking Up Health - Part 3.mp4
    19:23
  • 1 -Level Design - Different Enemies - Part 1.mp4
    07:45
  • 2 -Level Design - Building our level - Part 2.mp4
    11:15
  • 3 -Level Design - Adding Items and Testing - Part 3.mp4
    16:06
  • 1 -Whats Next.mp4
    02:25
  • More details


    Course Overview

    Learn to build a complete First Person Shooter in Unreal Engine 5 using Blueprints, featuring advanced enemy AI, weapon systems, and interactive items. Perfect for beginners to intermediate developers.

    What You'll Learn

    • Create FPS characters with animation systems including FABRIK IK
    • Develop smart enemy AI with Behavior Trees, senses, and combat states
    • Implement weapon mechanics, HUD widgets, and item pickup systems

    Who This Is For

    • Beginner Unreal Engine developers
    • Game designers learning Blueprint scripting
    • Programmers interested in AI behavior systems

    Key Benefits

    • Hands-on Blueprint learning without coding
    • Professional-grade enemy AI implementation
    • Complete weapon and animation systems

    Curriculum Highlights

    1. FPS Character Setup (12 lessons)
    2. Smart Enemy AI (22 lessons)
    3. Items & Level Design (5 lessons)
    Focused display
    • language english
    • Training sessions 44
    • duration 11:14:06
    • Release Date 2025/06/07